Joystick
The default. An on-screen thumbstick you can move anywhere on the screen.
About the game
Santa's Maze Adventure is a landscape maze game for Android about one simple, satisfying job: find every gift, then find the way out.

The concept
There are no enemies to dodge, no lives to lose and no game over screen. The maze itself is the challenge — and the only clock you are racing is your own.
Each level drops Santa on the edge of a freshly built maze. Gifts are spread through its corridors and the exit is a locked door that stays sealed until the very last one has been collected. Pick up the final gift and the gate opens; reach it and Santa glides inside as the doors swing shut behind him.
Your time decides your stars. Every level has a par time worked out from the size of its maze, so a bigger maze earns you more time — but finishing quickly still takes a clean route and a steady thumb.

How to play
The default. An on-screen thumbstick you can move anywhere on the screen.
Drag anywhere on the board to steer.
Stick and swipe together — use whichever your thumb reaches first.
Push the stick a little and Santa walks; push it further and he runs, then sprints. Speed comes at a price: clip a wall too fast and he stumbles, hit one flat out and he takes a tumble in a burst of snow — felt through haptic feedback if you have it switched on.
| At or under par time | |
| Within 1.5× par | |
| Any finish |
The worlds
All four worlds are open from the start and every one has its own music. Each has an endless ladder of levels: the maze grows as you climb, and fewer dead ends are opened up into loops, until the world reaches its hardest settings at level 24.

World 1
“Where every window glows”
Lantern-lit lanes, cottages and Christmas trees. The village grows slowly and forgives longest — the place to find your feet.

World 2
“Quiet pines, deep drifts”
Snowy paths wind between tall pines, log cabins and frozen ponds. The corridors close in sooner than in the village.

World 3
“Halls of frozen light”
Crystal halls and glowing ice. The castle starts bigger, grows fastest and stops forgiving altogether — by its late levels every dead end stays a dead end.

World 4
“Where it all gets made”
Holly hedges, cobbled yards and warm workshop lights. Roomy at first — and unforgiving once you climb its ladder.
The Santas
Every Santa is unlocked from day one and handles exactly the same. Each comes fully animated in four directions — idle, walk, run, wall hit, fall, stand up.

Red coat

Blue coat

Green coat

Black coat
Behind the game
Santa's Maze Adventure doesn’t run on an off-the-shelf engine. It is built on a custom C++ game engine rendering with OpenGL ES 3.0, wrapped in a slim Android shell — which keeps it light, quick to load and smooth on a wide range of phones.