About the game

A cozy maze game with a Christmas heart

Santa's Maze Adventure is a landscape maze game for Android about one simple, satisfying job: find every gift, then find the way out.

Santa walking with a green sack full of presents

The concept

Calm, not cruel.

There are no enemies to dodge, no lives to lose and no game over screen. The maze itself is the challenge — and the only clock you are racing is your own.

Each level drops Santa on the edge of a freshly built maze. Gifts are spread through its corridors and the exit is a locked door that stays sealed until the very last one has been collected. Pick up the final gift and the gate opens; reach it and Santa glides inside as the doors swing shut behind him.

Your time decides your stars. Every level has a par time worked out from the size of its maze, so a bigger maze earns you more time — but finishing quickly still takes a clean route and a steady thumb.

In-game screen: Santa in a snowy hedge maze with the level counter, pause button, gift counter 0/15 and the hint “Drag to move Santa”
In-game art from the project: a level in progress, with the gift counter at the top right.

How to play

Three ways to steer

Joystick

The default. An on-screen thumbstick you can move anywhere on the screen.

Swipe

Drag anywhere on the board to steer.

Both

Stick and swipe together — use whichever your thumb reaches first.

Move with feel

Push the stick a little and Santa walks; push it further and he runs, then sprints. Speed comes at a price: clip a wall too fast and he stumbles, hit one flat out and he takes a tumble in a burst of snow — felt through haptic feedback if you have it switched on.

Earn your stars

Stars awarded by finishing time
At or under par time
Within 1.5× par
Any finish

Make it yours

  • Music on / off
  • Music volume
  • Gift pickup sound
  • Haptic feedback
  • Control mode — Joystick, Swipe or Both
  • Joystick sensitivity (55% – 175%)
  • Joystick position

The worlds

Four worlds, four difficulty curves

All four worlds are open from the start and every one has its own music. Each has an endless ladder of levels: the maze grows as you climb, and fewer dead ends are opened up into loops, until the world reaches its hardest settings at level 24.

Snowy Village loading-screen artwork

World 1

Snowy Village

“Where every window glows”

Lantern-lit lanes, cottages and Christmas trees. The village grows slowly and forgives longest — the place to find your feet.

Maze size
6×11 → 12×21
Dead ends reopened
34% → 10%
Character
The gentle one
Winter Forest loading-screen artwork

World 2

Winter Forest

“Quiet pines, deep drifts”

Snowy paths wind between tall pines, log cabins and frozen ponds. The corridors close in sooner than in the village.

Maze size
7×13 → 13×23
Dead ends reopened
28% → 6%
Character
Tighter corridors sooner
Ice Castle loading-screen artwork

World 3

Ice Castle

“Halls of frozen light”

Crystal halls and glowing ice. The castle starts bigger, grows fastest and stops forgiving altogether — by its late levels every dead end stays a dead end.

Maze size
8×17 → 15×27
Dead ends reopened
16% → 0%
Character
The hardest
Santa's Workshop loading-screen artwork

World 4

Santa's Workshop

“Where it all gets made”

Holly hedges, cobbled yards and warm workshop lights. Roomy at first — and unforgiving once you climb its ladder.

Maze size
7×15 → 14×25
Dead ends reopened
22% → 3%
Character
Big yards, unforgiving late

The Santas

One hero, four coats

Every Santa is unlocked from day one and handles exactly the same. Each comes fully animated in four directions — idle, walk, run, wall hit, fall, stand up.

  • Classic Santa

    Classic Santa

    Red coat

  • Frost Santa

    Frost Santa

    Blue coat

  • Evergreen Santa

    Evergreen Santa

    Green coat

  • Midnight Santa

    Midnight Santa

    Black coat

Behind the game

Built from the ground up

Santa's Maze Adventure doesn’t run on an off-the-shelf engine. It is built on a custom C++ game engine rendering with OpenGL ES 3.0, wrapped in a slim Android shell — which keeps it light, quick to load and smooth on a wide range of phones.

  • Mazes generated from a seed, so every player gets the same level
  • Hand-tuned difficulty curve for each world
  • Snowfall, footstep trails and particle effects
  • Designed for landscape play, full-screen and edge to edge
  • Fully offline — no account, no ads, no internet connection required

Ready when you are.

Coming soon to Google PlayContact the team